Fitness Studies

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Research & Studies

As part of our mission to protect people against unsafe and ineffective fitness products and trends, ACE often commissions independent, third-party research studies from major universities across the country. In some cases, those studies have prompted action by the Federal Trade Commission against several companies making false claims.

Wellness on Wheels

posted: 11/19/2012 12:00:00 AM   by: American Council on Exercise

With a recent study showing that mothers of young children are less likely to get even the minimum amount of exercise they need to stay healthy compared to women of a similar age without kids, ACE studies the calorie burn and body benefits of walking with a baby stroller. Just how good is this workout?

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Human Joysticks

posted: 11/19/2012 12:00:00 AM   by: American Council on Exercise

Could a videogame be the secret to making our kids more fit and less fat? First introduced in Japan in 1998, see how this dance videogame commonly known as DDR measures up as ACE tests its efficacy in this university-based research study.

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Hooping—Effective Workout or Child’s Play?

posted: 1/1/2011 12:00:00 AM   by: American Council on Exercise

While most people think of the hula hoop as a children’s toy, the history of hula hooping dates back thousands of years when hoops fashioned from grapevines were actually used for exercise.

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Wii Fit — Or Just A Wee Bit?

posted: 12/15/2009 12:00:00 AM   by: American Council on Exercise

Since its launch in late 2007, the Wii Fit has sold well over 21 million units and, at the time of this research, was the third best-selling video game of all time. These stats are encouraging, given the well-publicized epidemic of childhood obesity in our country and the fact that obesity and its complications cause as many as 300,000 premature deaths each year.

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The Wii: As Good as the Real Thing?

posted: 7/21/2008 12:00:00 AM   by: American Council on Exercise

In the fall of 2006, a new video game system called the Nintendo Wii hit the streets and quickly became an instant hit with a full-fledged craze, selling more than 11 million consoles in the Americas alone. But is the exercise you get through the exer-gaming system as good as the real thing?

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